Today we are going to talk about the one of the most important things in animation - easings. Learn its types, how to define bad and good easings, and of course, we will decide which graph to use better Value or Speed.
We will start from learning main types of After Effects keyframes. Their work principle is shown in the attached project.
Task 1. Create the animation of pendulum
Task 2. Create the animation of ball jumping on the trampoline.
Task 1. Create the pendulum animation with trails
Task 2. Create animation of jumping 3D cube (assemble the cube from 3D Layers)
Task 1. Create the animation of jumping on stairs balls. The principle is the same with task from lesson practice, but trajectory is different and you need to create a loop.
Task 2. Create the pinball game animation. The project file is attached below. There are two compositions in the project. You need to create animation of ball and flippers in 'Animate' composition and render 'Render' composition. The animation from 'Animate' will be automatically pasted and it will count your animation points automatically ;)
If you did previous tasks without any difficulties try this one. That would be a nice shot to your portfolio! Source file is attached below